Apple Developer Weekly #238 Cyberpunk 2077 Finally Lands on Mac
A New Milestone for Apple Silicon Mac as a Gaming Platform
From 13
Readers might be wondering why 13's Developer Weekly has been on hiatus for a while again.
Actually, my biggest motivation for writing the newsletter is seeing news worth sharing. So when I don't see any important news all week, it becomes awkward when it's time to write - that's the main reason I didn't publish last week 😅
This week's newsletter mainly covers the iPlayground agenda announcement, some developer videos worth watching (including my livestream recordings!), and several games launching on Mac.
13 on July 22, 2025
📢iPlayground 2025 Agenda and Speakers Officially Announced
Taiwan's largest iOS developer conference, iPlayground 2025, has officially announced its complete agenda and speaker lineup. This year's themes cover advanced Swift techniques, architectural evolution and refactoring, AI integration development, diverse career development, and more rich content. Being able to gather with many developers is an unmissable annual event.
📜Apple Releases Foundation Language Models Technical Report 2025
Apple published its 2025 Foundation Language Models technical report on the Machine Learning Research website, detailing the technical architecture and model design behind Apple Intelligence.
🎨Apple Provides iOS 26 Design Resources
iOS 26 now has design resources available for both Figma and Sketch. For macOS 26 Tahoe, only Sketch files are currently available.
🏷️App Store Connect Adds App Tags Feature
App Store Connect has added the ability to display App Tags on product pages. Tags are automatically generated from metadata, but developers can also manually add them. For example, health apps can display "Health & Fitness," "Training," "Wellness," etc., helping users better understand the app's functions and purposes. Currently, this feature is only supported in the US App Store, but we expect it will gradually expand to other regions.
🦻Apple Watch Sleep Apnea Notifications and AirPods Pro 2 Hearing Aid Features Officially Launch in Taiwan
Apple has received medical device approval from Taiwan's Ministry of Health and Welfare, officially launching Apple Watch sleep apnea notification features in Taiwan, as well as AirPods Pro 2's end-to-end hearing health experience, including clinically validated over-the-counter "hearing aid" functionality.
🎮Cyberpunk 2077: Ultimate Edition Mac Native Version Launched July 17
CD Projekt RED's Cyberpunk 2077 Ultimate Edition Mac native version officially launched on July 17, including the Phantom Liberty DLC.
If you've already purchased this game on PC stores like Steam, GOG, or Epic Games Store, you'll automatically get the Mac version without needing to repurchase. The GOG version is DRM-free and currently on sale.
The game is also available on the Mac App Store. However, I don't recommend purchasing from MAS because, aside from no discounts, the main issue is it downloads voice packs for all languages, using several tens of GB of extra space.
CDPR provides free cross-platform cloud save functionality, so you can continue your game progress on home consoles (including the latest Switch 2), PC, and Mac.
Cyberpunk 2077 Mac version is an important milestone for Mac gaming development. Here are several reasons:
Excellent performance with minimum hardware requirements of M1 and 16 GB RAM
This game is often used for hardware performance comparisons, supports major gaming platforms, so it can serve as a Mac performance indicator
CDPR was very thoughtful, providing a one-click optimal settings feature in the graphics settings that applies the best settings for your current Mac hardware ("This Mac")
The official team stated that when macOS Tahoe is officially released, they'll update to use Metal 4, which should provide better graphics or performance
When Cyberpunk 2077 launched the Mac version, the game content was updated to version 2.3, adding many vehicles and gameplay features. Friends who have already purchased from PC stores might want to download the Mac version to try it out.
Personally, Mac certainly won't be the first choice gaming platform for many players (including myself), but CDPR launching Cyberpunk 2077 on Mac fully demonstrates that Mac hardware can run games smoothly and can have excellent port versions. Actually, Cyberpunk 2077 only launched on Nintendo Switch 2 platform last month and also showed excellent handheld performance.
In summary, I think current CDPR in the gaming industry is leading the way, showing other companies and players that "this can be done." I look forward to more high-quality games following this standard and launching on Mac.
👊Little Fighter 2 Remastered Lands on Steam with Mac Support
Another remastered game also launched at the same time with Mac platform support - "Little Fighter 2."
If you're a nostalgic old-school gamer, feel free to visit the Steam store to relive the memories.
📺ChaoCode Channel Recent Major Updates
Launched visionOS development series:
Icon Composer design icon pitfall experiences:
Shipaton thoughts discussion. The interaction between the two hosts is full of fun:
New partner Mia teaches everyone Shader Graph and Reality Composer Pro:
📺Harry's AI Coding Club Video
This episode "Using Claude Code to Develop iOS Apps in One Go" received enthusiastic reception:
📺 Nil Coalescing New Video
Nil Coalescing released a detailed tutorial on SwiftUI matched geometry:
📺 iOS Development Side Dish - iPlayground 2025 iOS App Development Special
Recently, I started livestreaming and recording the iPlayground iOS app development process, making heavy use of AI tools, using SwiftUI and TCA architecture.
The primary purpose of the livestream is to promote iPlayground and encourage everyone to buy tickets to attend the conference for mutual exchange.
Livestream is limited to 1080p, and recording time varies. I'll try to post-edit them into videos.
If you're interested in this series, you can join this Apple Invites to ensure you receive livestream-related news first.
Of course, feel free to subscribe to my YouTube channel too!
✍️CI/CD Practical Guide (Part 3) - ZhgChgLi
Introduces how to implement App iOS CI and CD workflows using GitHub Actions.
I believe the best way to learn CI/CD is to set it up yourself once. ZhgChgLi's article will be excellent reference material.
➕iOS Developer+ Recent Content Updates
I've been continuously writing for the iOS Developer+ paid column. Here are some recent articles. Welcome to subscribe and support.
⛰️Four Things Worth Pursuing More in the AI Era The AI era has changed development game rules: writing tests went from "no time" to necessary practice, writing documentation went from burden to guidance, code reviews became more important, and personal taste became the key to determining output quality. Four development practices to reconsider, letting AI help you do more valuable work.
↖️Last Issue Highlights
If you've been too busy to read last week's content, here are the highlights:
🚢RevenueCat Shipaton 2025 Developer competition with $300,000 USD total prize pool
📚onevcat's Swift Concurrency Book Updated to Swift 6 Meow God's book update, lamenting the situation of technical books in the large model era
🧪iOS 26 beta 3 Released Liquid Glass's glass effect reduced
That's all for this week's Apple Developer Weekly. Feel free to like❤️, comment💬, or reply✉️ to share your thoughts.
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